This presentation describes a hybrid computational method for Coulomb collisions in a plasma that combines a Monte Carlo particle simulation and a fluid dynamic solver in a single uniform method throughout phase space. The new method is based on a hybrid representation of the velocity distribution function f(v), as a combination of a Maxwellian equilibrium M(v) and a collection of discrete particles g(v). The Maxwellian M evolves in space and time through fluid-like equations, and the particles in g convect and collide through Nanbu's Monte Carlo particle method (1997). Interactions between M and g are represented by a thermalization process that removes particles from g and includes them in M and a dethermalization process that samples particles from M and inserts them into g. As test cases for the hybrid method, we have used relaxation of an anisotropic Maxwellian and evolution of a bump-on-tail.
A Hybrid Monte Carlo Method for Coulomb Collisions
DIMARCO, Giacomo;
2007
Abstract
This presentation describes a hybrid computational method for Coulomb collisions in a plasma that combines a Monte Carlo particle simulation and a fluid dynamic solver in a single uniform method throughout phase space. The new method is based on a hybrid representation of the velocity distribution function f(v), as a combination of a Maxwellian equilibrium M(v) and a collection of discrete particles g(v). The Maxwellian M evolves in space and time through fluid-like equations, and the particles in g convect and collide through Nanbu's Monte Carlo particle method (1997). Interactions between M and g are represented by a thermalization process that removes particles from g and includes them in M and a dethermalization process that samples particles from M and inserts them into g. As test cases for the hybrid method, we have used relaxation of an anisotropic Maxwellian and evolution of a bump-on-tail.I documenti in SFERA sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.